10. GM-LESS FLOW (Meta-Rules)
10.1 The Engine as Arbiter
In ITSOS, there is no Game Master. The Labyrinth itself acts as the arbiter of reality. Players use the Discord Engine to determine narrative shifts and the Spawn Tables to manifest encounters.
How to Facilitate
- Trust the Tables: If a table roll feels out of place, find a way to make it fit. The Labyrinth’s logic is often alien and unpredictable.
- Savage Interpretation: When a rule is ambiguous, choose the interpretation that creates the most interesting friction for the Seeker.
10.2 Meta-Rules & Safety
- Natural 10: Always SUCCESS. The Discord Value does not increase.
- Natural 1: Always FAILURE. The Discord Value does not decrease.
- The Tie: In contested rolls, a tie results in Seeker Failure. The Labyrinth does not compromise.
- Safety First: Even in a savage world, player safety is paramount. If a manifestation or narrative turn makes a player uncomfortable, re-roll or skip it.
10.3 The Mercy Rule
IF THE DISCORD VALUE IS STUCK AT 9 FOR MORE THAN 3 TURNS, THE NEXT ‘NO’ RESULT (OR NARRATIVE FAILURE) RESETS THE VALUE TO 5 IMMEDIATELY. The Labyrinth momentarily loses interest in your suffering.