APPENDIX: LEAF BIOME TABLES
Use these tables when exploring the LEAF Biome (The Twisted Garden).
A. ENEMIES (1D10 + Discord Modifier)
| Roll | Name | Stats (HP/CV/PV) | DMG |
|---|
| <= 0 | EMPTY ECHO | Sanctuary. Recover 1 HP. | - |
| 1 – 2 | Pollen-Husk | 2 / 1 / 1 | 1 |
| 3 | Sun-Glow Crawler | 2 / 1 / 2 | 1 |
| 4 | Vein-Vine Weaver | 3 / 2 / 1 | 2 |
| 5 | Fetus-Fruit Golem | 4 / 3 / 2 | 2 |
| 6 | Thistle-Fiend | 4 / 3 / 3 | 2 |
| 7 | Petal-Slasher | 6 / 5 / 4 | 4 |
| 8 | Root-Walker | 7 / 5 / 3 | 4 |
| 9 | Spine-Worm | 8 / 6 / 5 | 4 |
| 10 | Blossom-Mimic | 10 / 7 / 6 | 6 |
| >= 11 | The Garden’s Maw | 15 / 10 / 8 | 8 |
B. EVENTS (1D10 + Discord Modifier)
Note: Per the [OVERGROWTH] Truth, Hazards deal +1 DMG on failure.
| Roll | Name | Interaction |
|---|
| <= 0 | EMPTY ECHO | Narrative lull. Recover 1 Resource. |
| 1 – 2 | Spore Burst | SP vs 6. Fail: +1 Corruption. |
| 3 | Tangled Roots | PV vs 6. Fail: -2 HP. |
| 4 | Razor-Leaf Storm | CV vs 6. Fail: -3 HP. |
| 5 | Acidic Sap | CFT vs 6. Fail: Armor is DAMAGED. |
| 6 | Pollen Fog | PV vs 8. Fail: Stop movement immediately. |
| 7 | Glowing Nectar | SP vs 6. Success: Restore 3 HP. |
| 8 | Fragrant Wind | SP vs 6. Success: -1 Discord Value. |
| 9 | Hidden Path | PV vs 6. Success: Move again for free. |
| 10 | Ancient Statue | SP vs 10. Success: +1 to any Attribute. |
| >= 11 | Reality Wilt | The grid shifts. Roll Discord Check at +2. |
C. NPCs (1D10 + Discord Modifier)
| Roll | Name | Description |
|---|
| <= 0 | EMPTY ECHO | A fading silhouette. No interaction possible. |
| 1 | Withered Hermit | Offers cryptic advice about the next segment. |
| 2 | Pollen-Drunk Nomad | Willing to trade a Consumable for 2 HP. |
| 3 | The Silent Sower | Offers a Rare Gear in exchange for +2 Corruption. |
| 4 | Bark-Skinned Trader | Standard Merchant. Sells Soothe-Wraps. |
| 5 | Lost Child of Sol | Requires an SP vs 6 check to guide to safety. Reward: -1 Discord. |
| 6 | Twisted Envoy | Offers a Task: Kill an Enemy in the next cell for +1 CV. |
| 7 | Garden Caretaker | Will repair one piece of Damaged Gear for free. |
| 8 | Fading Echo | A ghost of a Seeker. Grants +1 to your next SP roll. |
| 9 | The Root-Reader | Reveals the Biome of all adjacent cells. |
| 10 | The Thorn-Knight | A neutral warrior. Can be recruited for one Clash (CV 5). |
| >= 11 | Avatar of Growth | Offers a ‘Bargain’: Permanent +2 to an attribute for -4 Max HP. |
D. DISCOVERIES (1D10 + Discord Modifier)
| Roll | Name | Effect |
|---|
| <= 0 | EMPTY ECHO | No loot found. The void is empty. |
| 1 – 2 | Sun-Drop Nectar | Restore 2 HP. |
| 3 | Bone-Meal | Restore 4 HP. |
| 4 | Sap-Sticky Trap | Auto-Success on one Flee roll. |
| 5 | Vitality Root | Remove 1 point of Corruption. |
| 6 | Thorn Bracer | +1 Armor (Light). |
| 7 | Leaf-Blade | 2 DMG (Blade). |
| 8 | Iron-Wood Staff | 1 DMG, +1 Spirit. |
| 9 | Star-Flower | Permanent +1 to SP or PV. |
| 10 | Void-Claw | +1 CV, +1 DMG, but +1 Corruption. |
| >= 11 | Verdant Key | Ignore the next 3 Discord Checks. |