6. ENCOUNTERS & CONFLICT
The Labyrinth manifests through procedural encounters. Whether through movement or narrative failure, the Labyrinth eventually makes its presence known.
6.1 The Master Spawn Table
Roll 1D10 (Unmodified) to determine the category of the manifestation.
The Weighted Category Rule: If your Discord Modifier is positive (+1 or +2), the ENEMY bracket expands:
- At +1 Discord: ENEMY becomes 1 – 5.
- At +2 Discord: ENEMY becomes 1 – 6.
| Roll | Outcome | Description |
|---|---|---|
| 1 – 4 | ENEMY | Hostile manifestation. (See 6.2) |
| 5 – 6 | EVENT | Environmental shift. (See 6.3) |
| 7 – 8 | NPC | Neutral or social. (See Rule 8.3) |
| 9 – 10 | DISCOVERY | Loot or resources. (See Rule 7.2) |
6.2 The Clash (Combat Resolution)
When an ENEMY manifests, combat is resolved through a singular, high-friction roll.
- Initiate Clash: Roll 1D10 + Combat (CV) against the Enemy Combat Value.
- Seeker Success: Deal Weapon Damage to Enemy HP.
- Seeker Failure: Take Enemy Damage (minus Armor) to Seeker HP.
- Critical Failure (Natural 1): Your Gear becomes DAMAGED (-1 DMG).
THE LOOT PIPELINE If you defeat an ELITE or NIGHTMARE enemy through combat, you gain an automatic Discovery Roll (Rule 7.2) with a +2 bonus in addition to your Victory Surge.
6.3 Sub-Table A: Enemy Construction
Roll 1D10 + Discord Modifier.
| Result | Tier | Stats (HP/CV/PV) | DMG |
|---|---|---|---|
| <= 0 | EMPTY ECHO | Sanctuary. Recover 1 HP. | - |
| 1 – 6 | MINION | 2/1/1 | 1 |
| 7 – 10 | ELITE | 7/5/4 | 4 |
| >= 11 | NIGHTMARE | 15/10/8 | 8 |
6.4 Sub-Table B: Environmental Events
Roll 1D10 + Discord Modifier.
| Result | Type | Description |
|---|---|---|
| <= 0 | EMPTY ECHO | Narrative lull. Recover 1 Resource. |
| 1 – 5 | HAZARD | Test PV or CV vs 6. Fail: Take 2-3 DMG. |
| 6 – 10 | OPPORTUNITY | Shortcut or Boon. Test SP vs 6 to improve Discord. |
| >= 11 | DISTORTION | The map physically shifts. Next Discord check is +2. |