I T S O S

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IN THE SHADOW OF STARS
]

7. CONFLICT & RESOLUTION

7.1 The Clash (Combat)

Combat is resolved through a singular, high-friction roll.

  1. Initiate Clash: Roll 1D10 + Combat (CV) against the Enemy Combat Value.
  2. Seeker Success (Total > Enemy CV): Deal Weapon Damage to Enemy HP.
  3. Seeker Failure (Total <= Enemy CV): Take Enemy Damage (minus Seeker Armor) to Seeker HP.
  4. Critical Failure (Natural 1): Your Gear becomes DAMAGED (-1 DMG until repaired).

7.2 Fleeing

You may attempt to disengage by rolling 1D10 + Pathfinding (PV) against the Enemy Pathfinding. Success ends the combat immediately.

7.3 Sub-Table A: Enemy Construction

Roll 1D10 + Discord Modifier (See Rule 4.2).

ResultTierStats (HP/CV/PV)DMG
<= 0EMPTY ECHOSanctuary. Recover 1 HP.-
1 – 6MINION2/1/11
7 – 10ELITE7/5/44
>= 11NIGHTMARE15/10/88

7.4 Sub-Table B: Environmental Events

Roll 1D10 + Discord Modifier.

ResultTypeDescription
<= 0EMPTY ECHONarrative lull. Recover 1 Resource.
1 – 5HAZARDCollapsed Arch (PV vs 6), Void-Leak (SP vs 6), or Barbed Vines (CV vs 6). Fail: -2 HP.
6 – 10OPPORTUNITYShortcut or Boon (e.g. Crystal Spring: SP vs 6 to -1 Modifier).
>= 11DISTORTIONThe map physically shifts. Next Discord check is +2.