11. GEAR & THE ARSENAL
In Solis, your gear is more than just stats; it is the collection of mechanical keys required to unlock the Labyrinth’s defenses.
11.1 Weapon Categories & Verbs
Every weapon belongs to a category that grants a specific Bypass Verb.
| Category | Verb | Example Weapons | DMG |
|---|---|---|---|
| LIGHT | - | Dagger, Sickle, Hatchet | 1 |
| STANDARD | - | Arming Sword, Spear, Mace | 2 |
| HEAVY | PENETRATE | Greatsword, Warhammer, Greataxe | 3 |
| EXOTIC | SHATTER | Flail, Maul, Crystalline Blade | 2 |
11.2 Tool Library (Utility Verbs)
Tools provide the situational verbs needed to navigate Hazards or bypass environmental Truths.
| Item | Verb | Effect |
|---|---|---|
| Lantern | ILLUMINATE | Negates visibility penalties (Shrouded). |
| Lockpicks | BREACH | Opens locked chests/doors without a test. |
| Holy Salts | PURIFY | Negates corruption-based tags for one encounter. |
| Climbing Gear | - | +2 to PV checks involving verticality. |
11.3 Armor & Protection
Armor provides static damage reduction (ARM) and may possess defensive tags.
| Type | ARM | Tag | Note |
|---|---|---|---|
| Rags | 0 | - | Starting gear for the lost. |
| Leather | 1 | - | Lightweight; no PV penalty. |
| Platemail | 2 | [HEAVY] | -1 PV penalty to all checks. |
| Shield | +1 | [BLOCK] | Once per round, reduce DMG by 1. |
11.4 Inventory Limits
A Seeker has 6 Inventory Slots.
- Equipped Gear: Weapons, Armor, and Shields currently in use.
- Stashed Gear: Consumables and Tools kept in your pack.
- Heavy Items: Take up 2 slots (e.g., Greatsword, Platemail).