3. CHARACTER CREATION (Birth of a Seeker)
3.1 Seeker Concept and Role
Before choosing attributes, define your Seeker. Who were they before Solis fractured? What drive keeps them from succumbing to the Discord?
3.2 Seeker Attributes
All Seekers begin with a base value of 0 in each of the six attributes. Attributes are capped at 10.
- Health (HP): Starting HP equals 10 + Combat (CV). This is your Hard Cap.
- Armor (ARM): Static reduction of incoming Enemy Damage.
- Combat (CV): Your physical prowess. Used for The Clash and feat of strength.
- Pathfinding (PV): Your situational awareness. Used for Fleeing and navigating Hazards.
- Spirit (SP): Your mental fortitude. Used for Camping and resisting the Void.
- Crafting (CFT): Your technical skill. Used for Repairing gear.
- Corruption (CORR): Your personal exposure to the Demon of Discord.
The Attrition Track (Analog Tracking)
To minimize mental math, use a visual track on your physical character sheet:
- HP Track: A line of boxes equal to your Hard Cap. Mark them off as you take damage.
- Corruption Track: A line of 10 boxes.
- THE DECAY RULE: For every 2 boxes of Corruption marked, you must permanently “cross out” one of your Max HP boxes from the end of the track. These boxes cannot be healed while the Corruption remains.
3.3 Seeker Classes & Starting Gear
| CLASS | PRIMARY | SECONDARY | WEAPON | ARMOR |
|---|---|---|---|---|
| Sentinel | Combat (+2) | Spirit (+1) | Greatsword (3 DMG) | Heavy (2 ARM) |
| Alchemist | Crafting (+2) | Spirit (+1) | Blade (2 DMG) | Light (1 ARM) |
| Infiltrator | Pathfinding (+2) | Combat (+1) | Blade (2 DMG) | Light (1 ARM) |
| Oracle | Spirit (+2) | Pathfinding (+1) | Staff (1 DMG) | Light (1 ARM) |
3.4 Advancement and Scars
As you survive segments, your attributes may increase through Discovery or Bargains. Scars are permanent reminders of your failures, often manifesting as unique mechanical penalties.
3.5 Inventory Management
Survival depends on what you carry. A Seeker has 6 Inventory Slots.
- Weapons & Tools: Most take 1 slot. Large or Heavy items (e.g., Greatsword) take 2 slots.
- Armor: Lightweight armor takes 1 slot. Heavy armor (Plate) takes 2 slots.
- Consumables: Small items like Soothe-Wraps can be “stacked” (up to 3 in 1 slot).
3.6 Death & The Garden’s Decay
Death is not the end, but it carries a monumental cost. When your HP reaches 0, your physical form is reclaimed by the Labyrinth, and your soul is cast back to the center of the grid.
- The Respawn: You reappear at The Celestial Garden (D4) with full HP.
- The Terrible Bargain: Your return pollutes the sanctuary. The Garden gains +1 Corruption.
- The End of All Things: If the Garden reaches 10 Corruption, the sanctuary fails. The light of Sol is extinguished. GAME OVER.