[ RETURN TO GARDEN ]
v2.0.5-alpha THE CELESTIAL GARDEN & ATTRIBUTES
2026-01-31
- Branding: Rebranded the landing page to "IN THE SHADOW OF STARS" and designated it as the "Celestial Garden" (Heart of Solis // Lastlit Sanctuary).
- Visuals: Implemented a procedural CSS background layer for the landing page, simulating the bioluminescent pulse of the Celestial Garden behind the scanlines.
- Lore: Formalized "The Celestial Garden" as a core wiki entry in the Archive, detailing its origins as Sol's imprisoned essence and its role as the game's central health bar.
- System: Aligned all system navigation to "The Celestial Garden," establishing the index as the lore-accurate central hub.
- Stats: Formalized the Seeker Attribute system (HP, CV, PV, Spirit, Crafting, Corruption) with integrated Dice Pool reduction logic.
- UI: Revamped the Top Bar to display Seeker identity (`SEEKER: [NAME]`) and a stylized "Attributes" placeholder for future character management.
- State: Implemented reactive state management (Zustand) for Seeker stats, resolving initialization race conditions.
- Scaling: Optimized Playmat scaling for iPad/Desktop to maximize card size while maintaining a strict 0.7 Portrait ratio.
- Layout: Corrected Grid Label orientation (180° rotation) and repositioned them to the top of the gutters for better legibility.
- Markdown: Enhanced the parser to correctly render unordered (bulleted) lists in the Archive.
- Workflow: Formalized the "Wrap Up" procedure in the project manifesto.
v2.0.2-alpha LORE & LOGIC
2026-01-30
- Lore: Implemented Wiki-style `[[Wikilinks]]` and Keyword Auto-linking for the Archive.
- Lore: Automated Lore syncing from Obsidian Vault with intelligent Substack article filtering.
- Visuals: Finalized Biotech-Folk Organic Sigils (SOL, LUNA, TERRA, DEMON) as SVG components.
- System: Hardened Patch Note generation with build-time integrity checks and deployment verification.
- Lab: Integrated Organic Sigils into the Design Laboratory for visual specimen analysis.
- VTS: Scaffolded the Virtual Tabletop Simulator (VTS) with a responsive, scale-to-fit Playmat and Top Bar.
- VTS: Implemented a unified 8-column grid topology for proportional Labyrinth and Battlefield zones.
- VTS: Enforced strict portrait aspect ratios (0.7) for card cells to ensure TCG visual integrity across all devices.
v2.0.1-alpha LORE REFINEMENT
2026-01-29
- Lore: Separated Substack articles from the internal Archive.
- Lore: Sanitized "The First Memory" to remove non-narrative meta-commentary.
- System: Updated Build Pipeline to ensure distinct content boundaries.
v2.0.0-alpha PHOENIX ENGINE
2026-01-29
- Architecture: Migrated to Vite + TypeScript (The Phoenix Protocol).
- Visuals: Established "Biotech-Folk" aesthetic standards.
- UI: Deployed new Landing Page with "Membrane" glassmorphism.
- System: Refactored Component System for stricter typing.
v0.90.0 LEGACY
2025-12-15
- Initial Alpha Release.
- Core Dice Mechanics established.
- Basic Grid Playmat implementation.